

V-Ray offers several realistic skymodels for realistic lighting of outside and inside scenes, including Hosek sky with atmospheric haze. NEW SKY MODES, AREA PERSPECTIVE & FASTER VOLUME RENDERING Using random variation shaders and materials, you can control variations in color and texture to the proxies or renderistances. V-Ray proxies efficiently replace complex scene geometries and are only loaded at the time of rendering. Render massive scenes with proxy objects. PROXIES & INSTANCING WITH SHADER & MATERIAL RANDOMIZATION TOOLS The new triplanar mapping feature enables an artist-friendly workflow to create map models that have no UV map at all. So you can use unlimited UVs per shader for comprehensive UV mapping control. Our new UV manager tag brings UV channels to C4D. UNLIMITED UV’S PRO SHADER & TRIPLANAR MAPPING With the new VR 360 stereo camera types you can access the latest VR technologies.

With the V-Rays real world camera system you can work like a photographer, it offers all physical control and offers detailed depth of field and cinematic motion blur. PHYSICAL CAMERAS-VR READY-360 DEGREE STEREO CAMERAS Special BRFD material types give you all the tools and artists you could want. Due to its real stratification setup, it is automatically full power conservation correct.

V-RAYforC4D offers a real world & multi layered BRDF for the creation of high-end and physically correct materials. PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS You can choose from several global lighting options – precise tracking, approximation, or a mix of both. V-Ray uses physically correct ray tracing methods to calculate lights and reflected light (“GI”) exactly as we see it in reality. The new progressive rendering for CPU and GPU gives you immediate feedback on the render result. Subdivisions, technical rendering settings, none of this is needed in V-Ray 3.6. V-Ray 3.6’s new automated sampling, with its variance-based adaptive ray tracing technology, offers artists a dramatically different way of setting or fine-tuning complex settings – just select the gi-engine type, render time, and start rendering. Simplicity is one of the best new features. In addition, V-Ray 3.6 now also offers lightning-fast GPU rendering options for previews and the final frame rendering (for supported functions – see FAQ page). V-Ray offers 100% physically correct ray tracing methods. The new extremely optimized CPU rendering brings V-Ray to rendering speeds never seen before, offers a fully featured and powerful production tool-set for high-quality, high-resolution images and animations with V-Ray. In V-Ray 3.6 all parts of the engine were accelerated strongly. NEW V-RAY 3.6 CORE LIGHTNING FAST CPU AND GPU RENDERING SPEED
